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Pyramid Pieces are the pieces needed to win Endurance. Each of the pieces shows a trait that is needed on Endurance. As a result, all the pieces must be collected to win and become Endurance Champions. Most of the time, each team would get one piece to start with while the remaining pieces were rewards for winning Endurance Missions. Tehachapi onwards, one piece would be reserved to be up for grabs in the final mission played by the final two teams to ensure at least 2 pieces were in play (the 3rd place team's pieces were also up for grabs).

Individual Pieces[]

Image Name Description
Commitment Commitment

As a team, you must be committed to each other to make it all the way and prove you have the most Endurance.

  • One of the 10 original pieces
  • The Green teams of Endurance and Endurance: High Sierras, Yellow team of Endurance 2, Blue team of Endurance: Hawaii and Gray team of Endurance: Tehachapi had this as a starting piece.
  • Reward for the winner of Island Hopping (along with Discipline).
Courage Courage

The ability to reach deep inside yourself and find the will to persevere despite your fears.

  • One of the 10 original pieces.

Discipline

Discipline

Concentrating on the task at hand is key to winning, and those who have the discipline to maintain focus will prevail.

  • One of the 10 original pieces.
  • The Red team of Endurance 2 and the Purple team of Endurance: Hawaii had this as a starting piece.
  • Reward for the winner of Tilt (along with Knowledge), Drop Out, Move It Along and Island Hopping (along with Commitment).
Friendship

Friendship

It may take strength and perseverance to win a game, but on Endurance, you'll need friendship if you want to go all the way. Strong friendships with your partner and other teams can help guarantee success, and the bonds that are formed in the most difficult situations can often last a lifetime.


Heart

Heart

Brute strength and intelligence are needed to win, but without some heart and determination from within they won't get you far.

  • One of the 10 original pieces.
  • The Gray teams of Endurance 1 and 2, Green team of Endurance: Hawaii and Red teams of Endurance: Tehachapi and Endurance: Fiji had this for a starting piece.
  • Reward for the winner of Fill and Spill.
Ingenuity

Ingenuity

In this competition, problems will arise that require a clever and inventive solution. By using their imagination, ingenious teams can solve any problem thrown their way.


  • Introduced in Endurance 2.
  • It was usually won in a challenge where it involved thinking.
  • Reward for the winner of Aqueduct and all three incarnations of Create Your Own Game.
  • One of the default pieces a team could collect in the scavenger hunt mission of Endurance Fiji (along with Knowledge).
Karma

Karma

The skill to have good karma can show your fate, destiny, and what was used to survive.

  • Originally was used as a secret code before it was on Endurance.
  • Was used in Season 6, first introduced in the E5 finale.
Knowledge Knowledge

More than just intelligence, knowledge is the power to combine experiences with information to benefit you and others. Who will you share your knowledge with, and whose knowledge will you use?


    • One of the 10 original pieces.
    • The Orange Teams of Endurance 2 and Endurance: Tehachapi, along with the Gray Team of Endurance: Hawaii and Red Team of Endurance: High Sierras had this as a starting piece.
    • Reward for the winner of Tilt (along with Discipline).
    • One of the default pieces a team could collect in the scavenger hunt mission of Endurance Fiji (along with Ingenuity)
  • Leadership Leadership

    The skill to guide others through both good and bad times is an important quality. The one who displays the greatest leadership skills will gain trust and power with their teammate and the other players in the game.

    • One of the 10 original pieces.
    • The Red team of Endurance, Purple teams of Endurance 2 and Endurance: Fiji, Orange team of Endurance: Hawaii and Green team of Endurance: Tehachapi had this for a starting piece.
    • Reward for the winner of Hot Potato.
    Luck Luck

    Even if you are strong and smart and have perfected the game strategy, sometimes you need that little extra boost that comes to you out of the blue. They say luck comes to those who prepare. Will that be true on the island?

    • One of the 10 original pieces.
    • The Orange team of Endurance and Gray team of Endurance: High Sierras had this for a starting piece.
    • Reward for the winner of Fireball, Try Tri Again and Waterworks.
    • Following a unanimous vote by the teams of Endurance: Fiji that would give one team an advantage, the Blue team received this piece in Blind Fate.
    Perserverance Perseverance

    Even if you didn't win the first couple missions, it takes perseverance to continue to push yourself to succeed. Success comes to those who persevere, never give up.

    • One of the 10 original pieces
    • Most of the teams that had this piece needed perseverance to make it through the game.
    • Was Brown's starting piece in 2 and 3 because perseverance shows a second chance.
    • Also was a starting piece for the Yellow teams of Endurance and Endurance: Fiji, Purple team of Endurance: Tehachapi and Blue team of Endurance: High Sierras.
    Strength Strength

    Physical power along with mental mastery can help you succeed. Strength is the foundation for success in this competition.

    • One of the 10 original pieces.
    • The Purple team of Endurance, Orange team of Endurance: High Sierras and Blue team of Endurance: Fiji had this for a starting piece.
    • Reward for the winner of Tide Pull, Ring of Fire and Hang 5.
    Teamwork Teamwork

    Like the old saying goes, no man is an island. Those who sacrifice individual needs for the good of the team will not only become better teammates, they will also increase their odds of winning.

    Trust Trust

    Do you trust your partner to do what it takes? Do you even trust yourself? Believing in your team is an essential part of this competition, and deciding whether or not to confide in friends can determine your fate.

    • One of the 10 original pieces.
    • The Gray Team of Endurance, Blue Team of Endurance 2, Red Team of Endurance: Hawaii, and the Yellow Teams of Endurance: Tehachapi, and High Sierras had this as a starting piece.
    • Reward for the winner of Blind Fate.
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